
Currently this picture has my model smoothed out, I still need to refine him a bit more so his arms/hands/feet are more rounded. I also need to slaughter his triangle count as I went a wee overboard with the the edges.
Will we be learning some additional sculpting tools and techniques to help our modeling? So far I have been relying pretty heavy on the edge loop tool and the interactive split tool...
Is there a way to just paint edges? I know XSI has a tool like that, but im not sure about maya.
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