The midterm should be turned in by the first of class on March 10, 2012. It will not be any longer than 2 minutes. And, it should include a sampling of each of the following areas.
- Modeling - hopefully with the character spinning around slowly so I can see its shape from all angles.
- UV Layout/Texturing - I will want to see the UV's spread out and it would be nice if it slowly shifts to the Texture so that at some point I can see the UV's overlay the Texture.
- Rigging/Skinning - Again spin the Character around showing the joint placement inside the mesh. Then show me some of the deformations you are proud of due to your hard work in skinning.
- Animation - A walk or run cycle would be desirable. If you so desire use this animation clip to illustrate your skinning as well but choose wisely.
- The Game Level - I want to see both the concept the you have draw and assets that have been created. Making sure to include the assets that are to be shared with the class.
- User Interface - Again I want to see the design process and the resulted Maya objects. If time allows it would be nice to see it inside of Unity.
- Scripting - The last three weeks of tutorials include a fare amount of scripting. I will need to see the beginnings of these, preferably in an Adobe Acrobat file.